706mod: icon ⩕ bella_soi (Default)
₭ɆɆ₱ ₮ⱤɄ₵₭ł₦ ([personal profile] 706mod) wrote2018-06-22 11:47 pm

locations

⩕ THE RED BUILDINGS



This is the place where your character wakes up. The hallways are poorly lit, but they are lit, some characters will notice. Especially considering the atrocious disrepair the room and hallways are in. Outside of the “locker” rooms are spiralling hallways with multiple doors, most that seem to be locked.



There are a few rooms accessible during the game opening:

⩕ Cafeteria: a very plain affair with eight round plastic tables and a single chair sitting at the one closest to a metal door on the opposite side of the room.

⩕ Room with a sofa and cabinet storage: a plain navy blue sofa that looks used but not in disrepair.

⩕ Traditional locker room: a row of personal storage lockers made of a plain metal. A few here and there are unlocked and stocked with personal items of people long past.

⩕ Communal washroom: a public washroom with three stalled toilets and three free hanging sinks with mirrors. The mirror of the right most side is shattered and the pieces are scattered on the floor.

⩕ Staircase: A long descending staircase made from rusting metal that leads to a locked door.

⩕ Generic rooms: 10 rooms with various nondescript items and furniture. Looks strangely clean, not well kept, just clean.

Upon exiting the buildings, characters will find Rosemary Division is a strange place. Aptly named, the buildings are tall and red with peeling paint, revealing rust stains underneath. The tops of many buildings have large pronged poles that look like they might have used for communication once up a time. There are no ladders to climb on top. There are no windows on the buildings, just heavy metal doors at the base to enter. They are situated in a large clump together such as a industrial factory is set up. The complex is surrounded by a twelve foot barbed wire fence blocking of access to the east and south side of the city. More buildings can be seen in the distance behind the fence, however they appear to be different in shape and colour.

If your character chooses to walk all the way to the north or west they will find dusty earth, dried up grass and then eventually the wall. Nothing of interest so far.

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